Maya 8 Release!


#81

I experienced the same problem with the webkey.exe and have every time I’ve upgraded. I requested a license via the hotline@alias.com and I had my aw.dat within an hour.

Buzz Chambers


#82

Max 9 has improved it’s viewport speed aswell. It’s much better then the crap it used to be.

View Video here


#83

I’d like to second that question.

And if anyone has tips on how to assign catmull-clark approximations to objects as well… Haven’t found that in the docs…


#84

i’ll get dizzy just by looking at the viewport :slight_smile:


#85

Hi guys, just to confirm: there is no pelt mapping in Maya 8? Also, have any improvements been made as far as exporting to / importing from Max?


#86

FBX and FBK?


#87

Unfold? That’s already been implemented into Maya 7.0.


#88

ya, if someone could give some insight to the dynamics FX in the new Maya I would also appricated it greatly.
old fluids are still wompin on me.

am


#89

New features in dynamics section are particle collision offset and user-defined oversample rate.I think in next version of Maya Autodesk make more big changes to dynamic solver in Maya. Anyone has more information about Unified Solver presented at Siggraph ? Screenshots of presentation looks pretty nice.


#90

Are you refering to this type of pelting?

http://www.sunitparekh.com/pelting/

I wish it was included in 8. Pretty cool stuff : )


#91

Macbook Pro -> garbage (and I still love macs, just not laptops). Dell1505 for about 1/3 the cost is here:

http://www.slickdeals.net/#p7883

Screw Apple, and YES I owned stock - I just made a mint then split :wink:

No like? Then this post is brought to you by the letters F and U :wink:

Cheers fellas!!

(and mac guys, note my username - I used to be the biggest mac freak on the block, so lay off - LOL :slight_smile:


#92

one word …UVlayout… by headus…


#93

guys, please , rigging, animation? anything, its about time we had good motion paths, ghosting, etc etc. if maya is going to stay on top it needs to compete with the likes of THIS soon.

azz


#94

OK I finally got ver 8 up and running. First things first. It appears all the Ctrl_studio shaders work (yay). Also all you need to do is put the files in the appropriate places. There is no need to update the maya.rayrc. Fancy That! I haven’t checked to see if the bevel tool works correctly yet but I would think by version 8 it should. The bridge tool is cool and the primitive creation is nice. MR materials showing in the Hypershader is a blessing too. I haven’t checked out the UV tools but they look promising. I couldn’t get the webkey to update maya8 but support sent me a license file within 15 min. The support is just as good as it was with Alias. Phones get answered quickly and problems get resolved within the same day.


#95

Definitly great news. Is it me or did you also lose the scroll bar on the crtl studio shaders?


#96

One new thing I found is MIRROR SKIN WEIGHTS.
Well, I haven`t tested it yet, but sounds useful to me.


#97

Which version of maya were you using when you found this? It’s been there a while now ;p


#98

You are kidding right? Geez should open my eyes once in a while if that`s true :argh:


#99

-Click and drag primitive objects. To create a cube you now have to click and drag for the length and width, then drag up for height. How retarted, just like max

-Edit mesh, not called polygons anymore,

-Turntable; they added a button to animate the camera circling around an object. Whatever happened to doing a motionpath to a circle?? Pointless feature, would rather have something beneficial. If you have a turntable effect, wouldn’t it be nice to have a render wireframe feature to go along with that!

sorry for the rant, I just hated using 3ds Max and it looks like Maya is slowly turning into that.

Time to move on to XSI!


#100

I dont remember ever beveling a vertex. It was “chamfer vertex” before autodesk purchased alias. Edit Mesh or Edit polygons is splitting hairs, nothing to freak out about. Maya 8 feels like Maya to me. It’s better than Maya 7.