I experienced the same problem with the webkey.exe and have every time I’ve upgraded. I requested a license via the hotline@alias.com and I had my aw.dat within an hour.
Buzz Chambers
I experienced the same problem with the webkey.exe and have every time I’ve upgraded. I requested a license via the hotline@alias.com and I had my aw.dat within an hour.
Buzz Chambers
Max 9 has improved it’s viewport speed aswell. It’s much better then the crap it used to be.
I’d like to second that question.
And if anyone has tips on how to assign catmull-clark approximations to objects as well… Haven’t found that in the docs…
Hi guys, just to confirm: there is no pelt mapping in Maya 8? Also, have any improvements been made as far as exporting to / importing from Max?
ya, if someone could give some insight to the dynamics FX in the new Maya I would also appricated it greatly.
old fluids are still wompin on me.
am
New features in dynamics section are particle collision offset and user-defined oversample rate.I think in next version of Maya Autodesk make more big changes to dynamic solver in Maya. Anyone has more information about Unified Solver presented at Siggraph ? Screenshots of presentation looks pretty nice.
Are you refering to this type of pelting?
http://www.sunitparekh.com/pelting/
I wish it was included in 8. Pretty cool stuff : )
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Screw Apple, and YES I owned stock - I just made a mint then split 
No like? Then this post is brought to you by the letters F and U 
Cheers fellas!!
(and mac guys, note my username - I used to be the biggest mac freak on the block, so lay off - LOL 
guys, please , rigging, animation? anything, its about time we had good motion paths, ghosting, etc etc. if maya is going to stay on top it needs to compete with the likes of THIS soon.
azz
OK I finally got ver 8 up and running. First things first. It appears all the Ctrl_studio shaders work (yay). Also all you need to do is put the files in the appropriate places. There is no need to update the maya.rayrc. Fancy That! I haven’t checked to see if the bevel tool works correctly yet but I would think by version 8 it should. The bridge tool is cool and the primitive creation is nice. MR materials showing in the Hypershader is a blessing too. I haven’t checked out the UV tools but they look promising. I couldn’t get the webkey to update maya8 but support sent me a license file within 15 min. The support is just as good as it was with Alias. Phones get answered quickly and problems get resolved within the same day.
Definitly great news. Is it me or did you also lose the scroll bar on the crtl studio shaders?
One new thing I found is MIRROR SKIN WEIGHTS.
Well, I haven`t tested it yet, but sounds useful to me.
Which version of maya were you using when you found this? It’s been there a while now ;p
-Click and drag primitive objects. To create a cube you now have to click and drag for the length and width, then drag up for height. How retarted, just like max
-Edit mesh, not called polygons anymore,
-Turntable; they added a button to animate the camera circling around an object. Whatever happened to doing a motionpath to a circle?? Pointless feature, would rather have something beneficial. If you have a turntable effect, wouldn’t it be nice to have a render wireframe feature to go along with that!
sorry for the rant, I just hated using 3ds Max and it looks like Maya is slowly turning into that.
Time to move on to XSI!
I dont remember ever beveling a vertex. It was “chamfer vertex” before autodesk purchased alias. Edit Mesh or Edit polygons is splitting hairs, nothing to freak out about. Maya 8 feels like Maya to me. It’s better than Maya 7.