i think the state of mayas nurbs curves are so bad,
that a call out should be made to all cgsociety maya scripters, to create an attribute that can be added by
any normal maya user to any maya nurbs curve so that the curve knows the normal direction down its curve
without the use of an aim curve, as maya cannot operate without one…
especially as autodesk seem incapable of solving the problem at all.
reality is autodesk never created maya in the first place, so maybe they should ask those that did,
i am not being flippant, just want a usable fast solution for people when you go to work in a vfx company.
just to prove autodesk do not give a shit about the maya user
https://forums.cgsociety.org/t/twisted-motion-path-banked-rollercoaster/1669541
that was 8 years ago and my knowledge of maya is a lot worse now than then, having switched to
blender, they just dont seem to get it all get the basics right first…i think this is what
happens when a company buys off the shelf software but not the people who created it…to
further development…they depend on tds and scripters in vfx companies to get proper functionality,
ask autodesk maya what is a curve what do you need it to do would be a good start, bet they havent asked that question ever at autodesk, the only people who ever did in mayas history worked at alias in th early 1990s.
other than that duplicate every maya curve to fix it as an offset, use a curve off a surface, just dont
use acurve by itself, mayas curves were originally designed to connect 2 surfaces, a direction wasnt required then, they just never owned up to it on the box.