Maya 2018, How to export pose editor automatic blendshapes to Unreal 4?


#1

I wonder how can i export from Maya a model with pose editor blendshapes to Unreal 4?

My biggest issue with this is that my model requires plenty “pose editor” blendshapes, these are automaticaly activated when joints moves, they are not manual blendshapes, and i did the pose editor shapes because i needed to correct weights for several body positions and rotations, there is no way that my model is going to deform right without pose editor automatic blendshapes, but i dont know how to export those to Unreal and make them work propertly in there, i did not found any video tutorial at youtube, digital tutors or Lynda and there is no info either on Maya 2018 nor Maya LT.

Why there is no Unreal forum? i belive plenty of us use Unreal at a certain degree, cant belive CGSociety doesnt have á forum for Unreal, or how to create a forum?

Thanks a loy guys


#2

think its faster to ask on the epic unreal forum…
https://forums.unrealengine.com/


#3

I dont think so because my question is about Maya and how to make pose editor blendshapes work in Unreal,

so my question is 50% Maya 50% Unreal, that´s why i ask this here.