Thats what makes it implode, i scale up to 12 to make displacement higher, there is actually no other option for displament raise… and “displacement” appears in yellow so i canot adjust that value, but Arnold has tons of useless displacement options all over the place in mesh shape…horrible, increasing height makes the entire mesh to get bigger but at least i see the displacemnt over my fat mesh LOL, if i lower it to an scale of 1, it looks as designed, but displacement is almos none existant, i have to be super close to notice it, so this is my problem, if i make it higher than 1 it implodes the mesh, if i make it lower it doesn´t show the displacement.
After it implodes, first i start Render view to see the displacement better, then i go to groupshade/ arnold/ subdivision: clat clark on and iteractions up to 4; then in displacement attributes I click to auto bump (and i only do this because every body do this in the tutorials OMG ahahaha but i see no changes befoe and after), so…it does nothing but if then i lower height to 1, and turn subdivision to none and iteractions to 0 and start switching between none and cat clark and i finally see my mesh looking fine in Arnold “render view”, i can even raise height up to 12, and displacement looks awesome and strong without affecting the shape of the mesh, but if i click “render” inflated mesh again, thats why i dont understand why render view shows me my displacements perfectly and render doesn´t, and i also dont understand why switching between catclark and none fixes my inflated mesh in render view, it clearly feels like another bug in Maya 2018.
I already did everything, i also tried to remake my displacements in zbrush many times with different options enable, this should be an easy proces, zbrush doesn´t even have so many options, Maya 2018 has tons of options for a simple thing,so weird why Autodesk made bump so easy as a file drag and drop but displacement it´s so complicated with Arnold, i remember it was very easy with Mental ray, i didnt even had to do anything in shape, just add the file and adjust the displacement with 1 or 2 options…
But thanks dude! Sorry i cannot upload models or pics of this job, as i always do, i thing i already reported like 30 real bugs for Maya 2018… i never had so many bugs with any other version, it makes me sad…because i have to stop working for days when this things hapen, maybe Maya´s code is dated already, well i dont know, i just want to fix this problem and Autodesk never answers, im still waiting to solve a problem from Maya 2014 LOL.