Hi,
I have a lot of props with quad mesh but when I import these FBXs in maya, they are always in triangulate mesh and I don’t know why.
My only chance to get a quad mesh is the workflow to open the FBX props in Max and then export them to OBJ.
Inside the FBX import dialog I can’t find any options about quad and triangulates.
Perhaps someone has an idea how I can open FBX files in Maya with the original quad mesh.
Thanks ^^