I created a figure and expended a week painting it, now i sent it to Maya and it lost all details, my zbush texture looks completly different at Maya, low-res and blend, also colors are like washed out, why? does Maya cant handle Zbrush super high quality textures? what can i do?
At Zbrush i allready tried: GUV Tiles, PUV Tiles, Map size 4096, also 8192 (Zbrush actually doesn´t allow me to make it bigger), UV border 12, .bmp (200megas), .jpeg, UVs at lowest resolution(70k polys), Texture map polypaint at highest resolution(16 Millions Polys), rgb intensity 100…i already tried with almost everything and all my textures look exactly the same at Maya…bad
At Maya i simply imported the object, it opens with a lambert material and it already loads the texture, but i also tried with blin and reimporting the various types of extensions with different diffuse of textures or specular variables and same resoult…it loses all details i painted.
Please help,
image attached (not high-res image because of rescale, but diferences are obvious): https://s23.postimg.org/t3oq42hzf/mzbad.png