I binded my character and now it´s time to correct weights…but, every time i paint in add mode at values of 0.0001… even do my mesh does not receive a lot of paint (no white) the mesh is super affected, it almost goes back to default position, for example, when the arm is flexed iff the bicep goes under the skin and i try to add weights to soften that area even at a value of 0.001 and opacy of 0.001 to the bicep makes a hudge movement insteed of a soft of by receiving such low values of weight…why is this happening, it feel like at low values like 0.001 or 0.0001 i am painting at 1…
Please help, basicaly i canot correct weights right now because of the crazy strenght of paint weights tool