Maya 2015 nCloth Batch Render Problem


#1

Hi there

I’m trying to batch render an animation in Maya 2015, but it looks like the passive colliders and the constraints are ignored on batch render. When i play the animation in the viewport, everything works fine. Only when i batch render, things get messed up. It used to work perfectly in maya 2014. Is there any new option im missing? I also tried to re-create nCloth, passive collider and constraints in maya 15, but no luck so far.

And help would be gr8!
THANX


#2

Have you tried to create an Alembic or Vertex cache of your object before batch rendering ?

Simulating while batch rendering cause often problems (evaluation of rig or dynamic sims)