Using a struct defined like this :
struct controlData (this, data, enabled, visible)
generates an error in Max 2016.
-- Compile error: Duplicate struct member name: this
-- In line: this,
(denisT example from this link Scripting Rollouts for tabs)
While searching official documentation i found an explanation
Starting with 3ds Max 2014 structs with duplicated Member definitions are disallowed and a Compile-time error is generated.
What would be the change that allows the struct above to run in Max 2014+?