Maxon acquires ZBrush!


#42

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#43

I was deeply involved into the creation of Scene Nodes from way before they got a GUI or were called Scene Nodes. I don’t feel we did that for nothing. It is pros with over 20 years of experience like Mash that help me and others to evaluate our work and some of what we do is just not for everyone. There never was an expectation that a majority, or even anywhere close to one, would create major own Scene Nodes setups, they are a means to a goal and the goal is tool creation. Tool creators are a small sub group of 3D artists with a lot of overlap towards development.
So no, I don’t see it was all for nothing, i do hope that tools created using Scene Nodes will ultimately find their way in most users hands though.


#44

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#45

I admire your candour. Embarrassing if true.

Why would I be embarrassed about not knowing how, when or why to use vector maths? In 30 years of doing 3D, not once have I ever wished to know how to perform vector calculations. Nor should anyone else ever feel bad for not knowing any part of the software they use. Going around trying to berate other people for not knowing one specific function out of the 10,000 offered by C4D though, that’s something you should be embarrassed about.

I can link an upvector on a rig. I can assign a vector rail along a spline, I can make a spline with the vectorizer. Do I know the maths behind those vector functions? Nope.

Regarding scene nodes. Literally the main point of scene nodes is to act as a backend that for the most part people will never have to see or use. The scene manager will sit on top of the node system to give an artist friendly UI for the majority of people.

I don’t know how any self respecting artist working in 3D wouldn’t have basic Trig or understand vector maths. If a client came to you and wanted a visualisation of their winery and they wanted images of wine bottles with a thin layer of dust only on the up facing surfaces you couldn’t knock up a simple shader tree? Really?

What does setting up a dust layer via nodes have to do with knowing and understanding vector maths? If I were using Octane I would assign a falloff node as an opacity mask for the dust. If I were using c4d’s built in engine then I would use the terrain mask shader. There you go, I’ve just accomplished your task without having to adjust, understand or perform a single vector calculation myself.

Do you go around physical art forums acting high and mighty when somebody doesn’t know the chemical compound that makes up the graphite in their pencils?

Guess what, I don’t do my own car oil changes either.


#46

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#47

All it takes is half a dozen bored blender trolls to bring down this entire mod-less forum. See you on core4d where your holier than thou posts get deleted. Had enough of this cesspit. Bookmark deleted after after 22 years.

C’ya cgtalk


#48

That statement says more about you than the C4D userbase you’re insulting.

So, the amount of real designers who don’t know trigonometry and vector math are in the negatives. Really?

If you’re going to brag about having a high degree of proficiency in high school mathematics, you ought to at least demonstrate you have a firm grasp on grade school math.

By your line of reasoning, traditional 2D artists are just as valid in claiming that those who use software can’t call themselves real artists because they are unable to produce quality work using traditional media and therefore lack sufficient mastery of form, colour, line, shape and perspective. If writing code is their only means to create visual representations, they have no business being in visual arts and should take up a more suitable career field such as cancer research in a lab surrounded by beakers and microscopes where all the other eggheads belong. Am I right?

When one resorts to insults and patronizing remarks, it’s only natural to seek convenient disengagements by claiming TLDR.


#49

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#50

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#51

Yet, you still took the time to respond nonetheless. Hilarious!


#53

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#54

You don’t get to dictate anything. I choose to interact or not interact with others as I want.

For the record, I have never visited Blender Artists. I prefer Discord. However, I wouldn’t be surprised if being a condescending jerk is your MO in whichever virtual space you happen to dwell in.

While I don’t profess to know everything, I do know your assumptions about the target C4D userbase is wholly incorrect and you’ve been rightfully called out on your elitism.

You’re welcome to follow your own advice with respect to leaving replies.


#55

When there’s no-one left on here to argue with or insult, could you close the door and lock up on your way out, Info? Ta.


#56

I think 3dFluff is getting Infograph confused with IceCaveMan (who is on Core 4d). A while back, almost every thread was derailed post subscription announcement with Blender talk. It’s an impressive program, but so far not my cup of tea. Trying to get into it as my health allows.

I’m absolutely convinced you’re that clown I ran into over on Blender Artists. Same modus operandi, same level of ignorance and won’t stop trying to bait when the conversation is dead.

Sounds like you get into the same arguments over there. It’s not worth it, Info. You’ve got the skills to be a great teacher. You will feel remarkably better about your day having helped people.


#58

‘Gormless imbeciles’? Cheers… Merry Christmas to you too. (I assume you’ll be spending it alone again.)


#60

There’s a new C4D forum coming next year, some months down the track but on the way. Maxon isn’t involved with it, and sad posts from ex-C4D users who are still angry and obsessed with Maxon and C4D won’t be an issue on it. You won’t be seeing long pro-Blender threads on it either. Merry Christmas everyone.


#61

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#62

IN - just a heads up as a courtesy. I haven’t read what you’ve written above, and won’t be reading your reply either. I did notice you were a prolific commenter in this thread., but the reason I didn’t dive in for a debate this time is that I didn’t read any of your comments, and again, won’t be reading what you write in response.

On reflection I’ll move the new forum up a month or two. People who are interested won’t have too much trouble finding out about it. And people - largely ex-C4D users - whose main interest in C4D is comparative threads referencing other DCC"s can continue to use the forums that they’re already using right now.

The new forum will be moderated appropriately.

Happy holidays everyone.


#63

I don’t think the approach of arguing with and insulting people on cinema 4d forums and then asking the (now insulted) participants if they want tutorials from you in Blender/houdini is working.

Post a tutorial on youtube. I’ll watch it! DM me if you have one up.

I’m dabbling in Blender while I wait and see if C4d S26 brings any value for my money. I bought a few beginner courses and I’m seeing if I can get a Wacom pen plus my old broken hands with RSI and nerve damage to work well with Blender’s middle mouse heavy interaction (C4d works GREAT with my noodle hands).

I’m definitely hoping that Blender’s a good sculpting alternative to what will become a zBrush subscription I can’t really justify, despite wanting to learn it badly.


#64

I know several studios that are using Blender along with the Quad Remesher plugin for their sculpting needs…seems to be a popular alternative.