hi guys i facing problem pls have a look img below… tq in a million.
max2011Shadingmirror
Hmm, you’re asking why your shader changes reflection values depending on the angle? Sounds like you’re using the Fresnel effect - which you should be. Perhaps your ray depth isn’t up high enough in your rendering engine, or in your shaders? Are you using mental ray?
omegaend
#3
hi darkness. i am using vray… yes sounds weird…changing angle reflection become different…fresnel doesn afeect it…
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