I have 2 passes I’ve rendered. One is a clean “Ice” floor, the other is the broken Ice floor which eventually shatters when objects pass through it.
What I am trying to do, since there are thousands of little pieces which shatter, is create a matte file in which the pieces change color as soon as they start to move … so I can use that as a matte to bring on my shattered pieces making it look like they shatter as they start shifting around.
All of my shatter pieces start at 0,0,0 (object space) and I would basically like to build a shader that ramps them from black to white as they hit a couple units away from the origin.
Any ideas? I’ve been searching around and playing with sampler nodes and distance tools for hours, I can’t seem to get it.
Thanks in advance.
