Howdy,
How do I calculate the rotation of a matrix around one of its local axes by a given angle?
For example:
I have a function that will return an object’s matrix. Then I have an angle (theta) that I’ve calculated and want the matrix to rotate around its current local Y axis by theta.

I’m using my software’s scripting language that seems to only have a function to set an object’s rotation in HPB world coordinates.
Thanks in advance for any help.
Adios,
Cactus Dan
