Hi, I need some help with matchmover to maya. After I finish tracking and set up coordinate system. I export the camera into maya. Everything looks correct, but the rotation X in camera setting is different. Everything else is the same, translation is good, rotation y and z is good. except rotation x. And this is causing a problem when people start importing animation, the camera flip for no reason. Anyone has any thoughts? I really appreicate it. Thanks
-Wilson
Matchmover to Maya rotation problem
ChingaCG
#1
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