Master of the books, Waldemar Bartkowiak (3D)


#1

Title: Master of the books
Name: Waldemar Bartkowiak
Country: Singapore
Submitted: 1st November 2014

Hello,
I want to share with you with my latest image I created, as an environment and lighting study.

Its about wizard seeking for knowledge, that unfortunately turn himself into rat. Trying to find the way to get back to his original form, turned out not to be an easy task.

I hope you like it, It was fun to make, was trying to get some mood in the picture. Since render times are not too bad, I will be animating some cameras and do short movies.


#2

Amazing work! Very inspiring :thumbsup:


#3

Yep! Brilliant work.
Nice perspective, comp and story.
Really love it.

Which software did you use, and how long did
you work on this piece?

Best wishes.

Thomas

CGSociety

Facebook


#4

Whow, thats Cool… love the use of colors, and man those details are cool


#5

Beautiful image. I love it. Great job.

Did you use a ‘book creator’ script? :):wink:


#6

great work


#7

Thanks guys, I’m glad that you like it, as I did enjoy making it.

Software wise it was quite oldschool :slight_smile: I’ve used Lightwave for modeling, lighting and rendering, Photoshop for texturing. There was lots of textures used from cgtextures.com, some were just painted by hand, like spiderwebs. Zbrush for sculpting hat, and that would be it.
The amount of time is hard to tell, because I was working on it using few hours here and there, but overall it didnt took that long. Since I dont have much spare time, I was exercising optimal way of working, with creating small amount of unique assets to construct and setdress the environment.

I didn’t use book script, still I did wanted to make with less effort, so I model by hand around 10 unique groups of books (quite low poly) and 10 variations of single books, that gave me enough combinations to start populating shelf’s. With combination of different variation of roots, spiderwebs and damage I end up, I believe making around 24 unique bookcases. With that I could populate the whole floors with minimal repetitiveness.


#8

That’s a beautiful heavy scene Waldemar! congratulations
i like the composition! the readability is nice! i read the image from the books to the rats, then the opening, didn’t see the details until i was already in the opening!
best,
-Ismail


#9

Very great job !
How many hours plz ?


#10

Very good! Cool composition and attention to details!


#11

I really like it but how can you say the render time is not bad? How many years does it take to render all those objects in such a detail?


#12

Gorgeous. Thanks for the break down on approach, smart, and highly effective. Yeah LW! My first thought was just that a rat checks out the books at night, but I like the wizard done messed up theory also. Kudos!


#13

Please contact me, skype “Ramazoid”, i would be glad to discuss using this beautyful work in my game, if it is possible. Or email krockodil[a]mail.ru


#14

Amazing!
What software and renderer did you use?
could we see some detailed renders and some wires?


#15

Wonderful work mate! Awesome lighting and composition.


#16

Really stunning !


#17

Oh wow, a Cgtalk award, that is so awesome, thank you. :bounce:
Also thank you for all the kind words, I really appreciate that you like my work.

I did render it in Lightwave and the final render time was around 30 mins I believe. When I was rendering animation with camera flytrough I used smaller resolution and managed to get around 10 mins/frame. Which makes quite good time on my old machine.
I was trying to optimize the scene as much as I could, especially with lots of point lights and volumetrics. Thats why when I started working on the scene, setting up lights, I was working with really low poly geometry, only when I was happy with initial lighting, I started upresing and replacing elements.
I will try to prepare some screengrabs and explain how I was working on the scene to make it more efficient.

Thank you again, I really appreciate that !


#18

awesome work


#19

I’m Glad to see your work again! excellent image, are you using the LW’s instancer on the books and spider-webs?

greetings, David


#20

This is a trivial image …