MASH: Two falloff objects not supported?


#1

Hi,

I’ve just got a bunch of objects and the visibility node is at the end of the chain. There is a falloff node attached to help control this.

It all works

However when I clone this node, the entire MASH network disappears?

Is this because two falloff nodes are not supported?


#2

Yeah that’s supported.

If you can upload your scene I’ll take a look. One thing to note is that multiple inverted falloffs isn’t supported.

Best,
Ian


#3

Thanks Ian, actually it turns out to be because they are indeed in the “inverted falloff” mode.


#4

Sorry to dredge this out of the archives, but I did run into this today, and thought I might help another.

Indeed, multiple inverted falloff nodes is not supported, but one can get the same effect by inverting the visibility node with multiple falloff nodes.