MASH Time Node on Progressive animations.


#1

In Maya 2017, I wanted to use MASH’s Time Node to randomize the animation loop of a character walking. I created a MASH Grid with the same character. I wanted the animations to have an offset between each other. While trying to loop the animation using MASH, the progressive translateZ value also gets looped along. Hence i lose the progressive walk. Is there something I’m missing or any other way to approach this.

PS - I though of removing the progressive animation from the original rig and just manually animate the MASH group in the same direction but that’ll be kind of eye balling the values.