Mascot Modeling Critique


#1

Hello anyone & every one, it’s my first post here & I would like help regarding my model.
It’s almost done but I would like it reviewed before starting out with texturing, if any one can help please do so, I’ll be grateful.

I only need to know if there are any rookie modeling mistakes, or whether this model can be any better or improved further, for example, are the limbs too skinny or other stuff.


#2

Do you have any references you are modeling from? Would be good if you can share them. Its also good to share your wireframes because then we can see the geometry.


#3

@Bianca-Lee, thank you very much or replying & sorry should’ve added wireframes a silly mistake on my part, so here they are, & I’m using Mike Wazowski (from Monster inc.)as a rough reference(no copying just for idea) while my character is a simple Lemon mascot, might animate it in future. So I want is to be as best as possible even though it is simple.

Thanks again.


#4

There is a line in the middle of the lemon, its also very block like. If you look at Mike, yes its very simple but he still has form to him. Look at Mikes elbows and knees it has some form to it where as yours is just straight. What software are you using? Think about working on the hands and feet too. Good starting point though. :slight_smile:


#5

First thing I would look at some other 3D mascots.

the Key to these things is appeal, so interesting shapes and an attitude / key message,
the character is a representation of the product (most of the time).

//youtu.be/HOD4O_Bx528

So a lemon that is pushing cleaning products is different from one that is selling a lemon drink.

as for the actual model, as you can see from the M&m ad, you need things like eye lids and secondary elements.

For appeal I would point you to:

//youtu.be/OSrBA6Ko1S4

//youtu.be/6qWamRfS5yY

The principles are extremely applicable even if you do not use Zbrush.


#6

Thank you both

@ Bianca-Lee
That’s the kind of reply I was looking for, about "form " , thanks again will work on the limb’s form

@RO
Thanks a lot man, huge help this solves almost everything.

Will make the appropriate changes & update soon, hope this time there are no more mistakes,
Thanks a lot again guy, much appreciated.


#7

Here is the updated ver. I myself feel it’s much better & am planning to finalize this, but do let me know if it can be improved further. I’m not posting the wire frames this time, but do let me know if they are needed as well.
(ignore the glow & colors)
Thank you again for the time & tips.


#8

If you are happy with the character then no probs, glad I could help. :thumbsup:

I’m a little concerned from looking at the character I don’t know what it’s for or the attitude it represents.

Anyway if you need any more feedback, make sure to mention what it’s for, it would be helpful,
Also I saw that you do use Zbrush, is there any reason why you did not start with a sculpt?


#9

Ok, well first of all thanks again for taking the time to reply.

I’m planning on using the character for a cold drink product, & this is just the modeling phase(need to create eyebrows for better expressions), I have yet to work on the textures & the rig , last I used Zbrush was a long time back, & I’m far more comfortable with 3ds Max & Maya.

Also I’m planning to keep it flexible, say if it’s summer the character will be wearing glasses or a hat or mayb promoting an upcoming sports event with the appropriate prop.


#10

Cool,

nice example


#11

Yes, this is a really good representation, I just hope my end product matches the level of quality.