I’m a bit confused on how one would do the following:
I used mixamo for an animation for a character, imported it into Marvelous Designer for cloth simulation & animation, from there exported the cloth animation as alembic and merged the animation file + cloth sim/animation in C4D. Now I would like to import it all into Unreal Engine but it seems to be harder than I thought.
I need to export it as .fbx for texture tags but it won’t export the cloth animations since it’s an alembic file. I tried baking it all with NitroBake and then exporting an .fbx file but that did not work.
All the best,