I’ve been looking for a quick and simple program for rendering/showing my game related art and came across marmoset toolbag. It offers pretty much everything I need except I can’t find a way to apply reflections to my materials. Anyone know if it’s possible?
The object I’m rendering is a knife and without cubemaps or any kind of reflection the actual blade of the knife looks wrong. I can get the result I need in UDK but I was kind of looking for a quicker way of doing it as it requires more set-up.
Maybe someone knows of some other renderer that I can use for this purpose? Or of a way to do it in marmoset?