Marmoset Toolbag - is it useful when I work in Maya, Vray, Substance, Nuke, Zbrush etc.?


#1

Hello everybody,

I have a question:
Which would be the advantage of Marmoset Toolbag, when I already work in several 3D softwares, mainly Maya, Zbrush, Vray and Substance?
Is it just doubling them and unnecessarily blowing up the workflow, is it redundant?
Or is it somehow compatible with a Maya-Substance-Vray workflow and speeding up to solve things?

There are sometimes tutorials, where in an inbetween chapter Marmoset Toolbag is used.
That’s annoying for me – not to be able to follow such tutorials in every detail.
But I never can make out from watching these tutorials, if just the tutor has chosen that software incidentally or if he really “needed” it in a creative way.

I personally need a high realism, but of course also a fast workflow.

And because there are so many softwares and plugins, which I still need to learn, it’s important for me to be selective, where I spent my time.

Many thanks in advance for your advice and experience!


#2

I personally don’t see any need for Marmoset, though it’s useful and potent and I have no problem with it. Maybe learn the basics in it, if you want to find employment, but in my arch/viz I just use Maya and Vray. I don’t even use Substance, though I’d like to learn it and dig into it more, but it’s not even necessary for visualization really if you’re good with Photoshop. I like it, just haven’t spent enough time in it to make anything useful yet.

If you’re nailing all the textures you need already, and have no problem doing previz in Vray/Maya, then you really wouldn’t need Marmoset at all.