I’m texturing a character in Mari, and have a problem. All of a sudden (I might have accidentally activated some option, I have no idea) I can only paint on one of the UV tiles, regardless of what channel is selected.
Nothing is locked, ‘Project on’ setting is set to ‘All’. The channel I want to paint on is at the top of the shader (diffuse blend shader module), with blend mode set to ‘normal’. When I paint into the buffer, no paint appears on the UV tile. It appears when I move the paint buffer over to that one mysterious UV tile…
If anyone could give me a hint what the reason could be I can only paint on one of the 4 UV tiles I’d be eternally gratefull…