Mari problem


#1

I’m texturing a character in Mari, and have a problem. All of a sudden (I might have accidentally activated some option, I have no idea) I can only paint on one of the UV tiles, regardless of what channel is selected.

Nothing is locked, ‘Project on’ setting is set to ‘All’. The channel I want to paint on is at the top of the shader (diffuse blend shader module), with blend mode set to ‘normal’. When I paint into the buffer, no paint appears on the UV tile. It appears when I move the paint buffer over to that one mysterious UV tile…

If anyone could give me a hint what the reason could be I can only paint on one of the 4 UV tiles I’d be eternally gratefull…


#2

Maybe you masked the patch? Does ctrl+m show anything?


#3

There is no mask active.

I feel like going crazy. Might be some kind of strange bug or something. Maybe I’ll just start over before I waste any more time figuring out whats going on, or I could bake the channels into one and go from there.


#4

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