Map Extraction not working in 3DS Max


#1

Hi there,

I’m new to Mudbox and i was planning to sculpture a model. But before i start, thought just experimenting with Mudbox. So when i was doing that, the problem i faces is, i cannot get a proper displacement in 3DS max. Here is the screen shot of what im saying. I did everything right, but im missing something.

First i created a cube inside Mudbox


01

Then started sculpting at level 4


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increased the level to 6 to smoothen


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Extracted Texture Map as displacement map


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Exported the same object as .OBJ and opened in 3DS Max


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And added Vray displacement modifier and added displacement map texture which extracted from mudbox


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when i render, this is what i get. im not getting what i got in Mudbox


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The UVs and everything is good. Plzzzzzzzz… any help is really appreciated