Map creation


#1

Hi! I’m having problems with high resolution mesh to low resolution mesh Map creation. I have a high resolution mesh in Zbrush that i retopologized in Topogun, Then sent it back to Zbrush for UV’s and exported it to xnormal. And the attachment is the result… Why isn’t my map clean? it looks terrible when applied to the mesh in Maya. Please help! I have an entire high res character to make low res :frowning:


#2

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