Hello guys!
When i export my Vector Displacement Map (with ZBrush 4R5 ) and rendering it in maya (using 3dlight) it`s look fine and pretty accurate to my sculpt. But when i make a closer render, i can see the map border.
I try to modify my UVs, re-export in Zbrush the level 1 of my model , but it doesn't work. I have the same proble with Zbrush 4R4 or R3, with aclassic` displacement. Or i need to use Adaptive option but it look like the displacement is not totally clean when you get closer to the object.
With Zbrush 4.0, i have no problem with map border but my displace is less accurate, more smoothed, i lose too much details.
It`s look like zbrush make a kind of offset when exporting the map :curious:
Somebody have any ideas??? ^^`
Thanks!