Hi,
Check out the 4 parts, in depth making of Esherick House posted on my blog last week by Ludvík Koutný.
Based on his personal work modeling, texturing, shader making, lighting and rendering - he shares a lot of insight about the inner workings of the Mental Ray render engine.
Making of Esherick House with 3ds max & Mental Ray | Part 2 (Materials) | Part 3 (Lighting) | Part 4 (Rendering & Post)
