I’m rigging a model, and I want to create custom sha[size=2]pes [size=2]for my controllers[size=2], such as arrows and other[size=2]. I [size=2]used [size=2]CV cur[size=2]ves to make the shapes I want. Howe[size=2]ver, [size=2]some are made of multip[size=2]le curve[size=2]s.
[size=2][size=2]What I want is to combine the curves into one, as you would do with polygo[size=2]nal meshes. I looked into attaching curves, but that [size=2]merges curves into one continu[size=2]ous curve. What if I want to have curves that don’t even touch? Such a[size=2]s arrow inside of a circle? Is m[size=2]y best bet simply to group the curves [size=2]and use the group as my [size=2]rig controller?
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