Hey guys,
I know that this sounds simple, but ive been having a hell of a time figuring this out.
I have a city scene. Sometimes the street will be seen from up above from over head views from a helicopter, and other times the street will be seen up close from the perspective of someone walking on the sidewalk.
My question is, how do i make the street look nice when the camera views are closer to the ground? Ive been painting most of the assets in the scene in Modo, but i have recently been experimenting with Mari. I am rendering in Maya with V-ray. Whenever i paint in Modo, the street looks kinda cheap, and unappealing. I have tried using tiled textures, but when i get close to the street, things look distorted. I even gave it a try using an 8k texture map, and it still looks strange. Ive been playing with a few high resolution textures from Cgtextures, but i am still not satisfied with the quality.
At 1:10 there is a quick shot, of a nice looking road. I would like to achieve a similar quality to this. Yes i do know that this is for a movie, and they probably have a monster rig, but i would like to at least get the quality as close as possible. http://www.youtube.com/watch?v=fa9cj7OljQ0
Should i break the street up in sections, and use multiple 2k maps?, Should i try to paint it all in a 8k map? Im really lost here. Any help is appreciated!
