Making 3D animations that defy geometry?


#1

Say I want to make something like this:

How does one go about making animations which clearly don’t abide by geometrical rules?


#2

Other than the divergent perspective between the foreground and background, what ‘defies’ geometry about these?

If that is all it is, I would separate my scene and make a foreground / background separately.


#3

Okay think of this then…
Like, GIR when he smiles, his eyes turn from o_o into :slight_smile:


#4

Any number of ways, the easiest could be using a morph target / blend shape, depending what software you are in.

Or you could also do visibility swaps of different geo if you have something more complex that you would like to, that one mesh could not accomplish.


#5

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