Making 3d animations move on input in a different applications?


#1

We are making a FPS game for a scool project.
The 3d engine is working and i made a few meshes this is al works good(Exporting it to DirectX etc).

Now we want to make the legs from the bot move when u press arrow up key on your keyboard for example.

I already made the bone’s in the model but how do i make the bot move in the program?

We are using UnDelphiX as programming language and 3dstudioMAX as 3dmodeler.

I already searched a lot of pages and worked trough al lot of animation tutorials.

This is one of our guns, its ingame and i don’t really have a texture yet so

http://www.dse.nl/~marc0s/images/gun.jpg

So the real question is how do we make the bones move by key input form another application?


#2

You are asking about keyframe animation? I’m not familar with UnDelphiX, is this a language or a engine that your using in the progject?


#3

UnDellphiX is the unofficial DelphiX program, DelphiX is Delphi (wich is based on the programmin language Pascal) but with more DirectX capabilities.


#4

Originally posted by Pure
UnDellphiX is the unofficial DelphiX program, DelphiX is Delphi (wich is based on the programmin language Pascal) but with more DirectX capabilities.

Is it fast?
:smiley:


#5

yeah fast enough for our game :slight_smile:


#6

So the animation are going great but we only need the code to make the animations animate in the game engine.

Thosen’t anyone have a tutoial on these “keyfeature animations”?


#7

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