I’m doing an animation where you’re flying through a tunnel. I have the texture wrapped so that it seamlessly loops, but the problem is that I’m also displacing the tunnel with animated noise. Unfortunately, when I do this, it seems like it’s impossible to make the noise loop no matter what I do. Here’s a video showing my problem:
As you can see, the noise does not loop, causing the first and last frames of the animation to no longer be identical.
I saw this thread, which makes me think that there might be a way to fix this by manipulating UVs, but I have no idea how to do that or if it will even work in this situation (I suspect it may also mess up the texture).
How would you fix my project to make it seamlessly loop? I really do not want to resort to making the beginning of the clip fade over the end of it. Surely there’s a way to do this in C4D directly. I have attached my project below for reference:tunnel_noise_not_looping.c4d (208.3 KB)