MadCar (Plugin for Car Animation)


#181

Apologies if this has been answered elsewhere … such a great plugin, any plans on updating it? … not quite sure how, but im sure there’s many ideas out there??

Dave.


#182

Well what I did was after creating the Mad Car thing, I first selected the surface through the Madcar settings and then went through and proceeded to rig the car. Try that out and see what happens.

Also I had a question. I rendered out the animation of the car. I rendered it as a quicktime file but for some reason, when I playback the quicktime movie, the animation appears to be faster than normal. Any ideas? I’ve never had that happen before when I animated something.


#183

Here is a vehicle animation using the Madcar Plugin.

http://www.youtube.com/watch?v=TlamX5pdYAo


#184

i can’t load the madcat plugin, can anyone tell me what is the problem? I have 3ds max 8, it works well but can’t load madcar :frowning: max says : " failed initialize, the specified procedure could not be found" :frowning:


#185

it’s not specified to be working under max 8, it’s compatible with max 9 & 2008.


#186

dude, your brakes won’t work… your brake calipers are linked to the disks! :smiley:


#187

thanks for answer man, i tried max 2009 but it still doesn’t work ((, but anyway, hop to see the same plugin for 3ds max 2009,


#188

Did you use the specific version for max 2009? Because there are several versions.


#189

actually I don’t know what version i use but i think it’s a specific version. how could i find the version of my max? thanks


#190

I meant the specific verison of madcar. Make sure you’re using the version specifically for max 2009:
http://www.karba.eol3d.com/Plugins/MadCar/MadCar2009_32x.dlo (32 bit)
http://www.karba.eol3d.com/Plugins/MadCar/MadCar2009_64x.dlo (64 bit)


#191

oh man sorry, i could’n understood what you were talking about, i know that i have 32 bit max and i put an appropriate file to my plugins folder, but maybe i didn’t place it there where it has to be? thanks …


#192

is there a tutorial out there that can explain how to attach the skeleton to the car? And than how to use the controls? I have the car, and now how do I apply to MadCar to the car I have? So confusing lol Sorry guys.


#193

You have to assign a MadCar controller to your car parts, just read the docs:
http://www.karba.eol3d.com/Plugins/MadCar/MadCar_Help_ENG.doc


#194

I have a question… howcome carsize / distance between the front and rear wheels change when you change the mass on front and back ?!

edit:

Oh and can someone please tell me how I reset the madcar plugin ? when i attach a wheel to my madcar dummy it scales itself 1000% and the only reason i can think of is that i worked with the madcar in another scene with different scale earlier.


#195

I fixed the scale issue by resetting xform on my objects.

But i have new problem, for some reason madcar plugin wont let me realtime drive in my new scene?! any reason why this happens ? it doesnt start to run frames… something with size of ground or ??!

How can you otherwise control the car… spline isnt working right?


#196

Hey, just bumping up to know if there is a recompile for max 2010 expected? :smiley:


#197

Yeah, just upgraded to 2010, would love to have MadCar for it.

Thanks for the hard work!


#198

A bumper Bump…
See what I did there. :slight_smile:


#199

So, is this another great plugin lost for lack of recompíle? :frowning:


#200

Yeah it woul dbe great if there was a madcar recompile for 3ds max 2010! :frowning: