Done and done already, I’m afraid. :hmm:
I could list all the things we have tried, but it would fill a decent sized book! The scene is one 800x600 w3d sprite. Nothing else going on stage. Yet. (And no, unfortunately, we can’t reduce the size of the sprite).
With a 25k poly scene, we can get 48 fps and up to 75fps. That’s with 12 bone-animated objects with 256x256 low-res textures.
The 50k scene does not have much more than this, so we should be getting aprroximately half the 25k scene, but we’re not. The frustrating thing is, the benchmarks don’t seem to make sense.
Oh, and for some reason laptops run the 3d engine a LOT better than standard desktops. Go figure. Windows XP boosts framerate too.
Oh, and has anyone noticed that with a large scene it can take quite a while to load/initialise? Our scene can take up to 15 seconds to kick off.
I’ve run the tests and I know you can get an above average framerate in director for 50,000 polys. This scene however is not working for me.
Any other suggestions? I’m pulling out hair here!
