Lw slow - Rendering opaque polygons...


#1

Hi lightwavers, here my problem;

Lightwave render is slow with simple render, like for exemple a few half circle with basic shading and AA at classic low. Before with multithreading set to 1 it was almost instantaneous, now it take like 6sec per frames. not such a big deal but when you are doing production with over 1000fr animations and you just need a fast matte, it become more painful.

the rendering window show a message “rendering opaque polygons” and rendering transparent polygons" even if theire is no transparent surface…

any idea?
thanks
t


#2

Might not be helpful, but when rendering very simple scenes multithreading might actually slow down the render, due to the overhead caused by processors communicating with each other.

The links below might help explain your problem:

http://www.lightwiki.com/The_renderer_says_it_is_rendering_transparent_objects_yet_there_are_none
http://www.lightwiki.com/The_renderer_says_it_is_rendering_transparent_objects_yet_there_are_none

Hope that helps :thumbsup:


#3

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