Luxology Renderer should be good with After Effects


#21

i a agree totally with the last post (no not mine)…I wish they wuld consentrate all their efforts on the modelling package…to make it the best around…skip the animation package…it prob will never beat packages like maya, 3dsmax and xsi etc…Anyways…a main feature of modo was its pipeline intergration…they shud keep doing it that way…my pipe line modo > maya > Render (mental ray/renderman) works amazingly…

And i hope they dont forget about the modeller…it has some great potential!..

Just my 2 cents!


#22

it prob will never beat packages like maya, 3dsmax and xsi etc…
I disagree - rendering-wise, they have one of the best brains in the business with Allen Hastings (anyone remember how long it took everyone else to catch up with LightWave’s renderer?) - animation-wise we’ll have to wait and see but I’d be very surprised if Lux don’t create something at worst comparable to Maya, Messiah XSI or MotionBuilder and at best way ahead of the pack.

As far as modo’s development goes, it won’t be neglected - I’m sure all the development and innovation invested in Nexus (or whatever) will be just as apparent in modo.


#23

As far as pipelines go, I like the idea of MODO -> Messiah -> compositor of choice. But then I have a soft spot for Innovators and underdogs.


#24

How about a renderer with the power of a node-based surfacing paradigm like M:S. but with the near RT rendering capabilities of an FPrime? How cool would that be!


#25

I seem to remember hearing that they demo’ed the renderer doing 1.8 BILLION polys in 37 seconds (apple expo)…

I disagree with the quote about ‘never be as good as…’ for the reason Aegis stated…

I currently use LW to model (just bought modo), messiah to animate and LW to render and to be honest, despite that Messiah is VERY good at animating/rigging, I am CRAVING a single application pipeline so everything plays nicely with everything…I still get all sorts of issues that need resolving due to the multiple app pipeline. If a single app can deliver really good modelling, surfacing, animating and rendering, as I think Lux’s suite will do, then we are all in for a super cool, super efficient pipeline!


#26

Well, I forget where I read this on here, but someone who had seen the animation/rendering module previewed described the realtime renderer as ‘Fprime on steroids.’

Just for fun, texture maps some polys and open up the material editor… hold down the Alt key and drag the sphere in the preview window and watch as it rotates. Sure looks a little like the way Fprime updates, doesn’t it?

Who knows if that’s the rendering technology they’re going to be using later, but it’s fun to try.


#27

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