I’ve been using messiah for a short time which is node based and while it’s taking me a bit to get up to speed on the way everything works the power of it is amazing. One of the great things about node based texturing is that if you have something you like and want to experiment a bit more you can just disable the node and add something else, or copy the node and you will instantly have a backup of it incase you want to go back to what you had. Also, (in messiah anyway) you can do cool things like create a noise texture and use it’s color to affect on thing, use each of it’s other values to affect other things then you can add another copt of the color out and blent it back into itself to get some really weird results. I have yet to try sending values out of a texture, through other things and then back into itsef, but it may be interesting to see what happens. It may also just crash. :eek:
Using messiah’s texturing system along with some of the others out there (WCS, etc) really makes lightwave’s simplistic surfacing seem very outdated.
Anyway, to get back to modo, they are going to really have to add something amazing to get me to upgrade to their rendering package, because messiah studio seems to have all of what I need and is compatable with most of the major animation packages out there. Not to mention it’s probably one of the best character animation packages available. Personally I wold rather see Luxology spen the majority of ther time working on Modo. Part of me worries that if they make a complete package, the modeler part may end up being forgotten about as was the modeler in lightwave, which is why I bought Modo in the first place.