Luminance Depth, can't get a falloff


#1

Hey all, Im trying to use luminance depth to create a DOF render layer, but it wont fall off at all. All the objects from 0-110 are completely white, and objects farther than that are just barely not white. Is there a way to make it falloff from white to grey/blackish for the entire distance? I’m also having trouble getting a centered depth of field, the luminance depth only seems to make things in focus up close, or all the way at the distance, but not in the center. Thanks!


#2

Is there a reason you’re using Luminance Depth instead of camera depth? A standard z-depth pass would be based on camera depth, not lighting. This could account for your inaccuracies in post.