LScript question - How do I check if an object's is being modified in lscript?


#1

I’m trying to do a layout plugin. I want to be able to update certain values in my scene only when a specific object is being moved around.
I want to be able to check if an object’s position/rotation/scale is being modified.
There’s a channel method called event() that seems to be what I want but I cant figure out how to use it. I think it checks if a channel event is active… for example if a key value is being altered, or a key is being created, etc. That would work for me, except I cant understand how to use it. Does anyone knows how to do it?


#2

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