Low Poly Rigging Problem


#1

Hello all…

This is my first post in CG Talk, and was wondering if anyone could help me with a character rigging problem that has haunted me for aaaaaaages!

Im a lightwave user, and i need to rig a relatively low poly character for use ingame(around 3500 polys)… but the engine doesnt handle morph targets…only bones and weightmaps.

It isnt a problem to set up a rig using bones and weightmaps, until i get to the shoulder area of the model…then… Aaaaaaargh! all sorts of horrible creases when the arm is rotated.:sad:

Can anyone help me with rigging a low poly model using only bones and weightmaps in lightwave to get good shoulder deformation?

Cheerz.


#2

I dont use or have even look at LightWave. I knw some people that use Maya and when they rig a character they will add an extra bone. A clavicale bone between the neck and shoulder joint. This may or may not help you any, but it is worth a shot.

-Perma:D-


#3

Thanks for the reply.

Ive tried using another bone in the shoulder, but it still wont make a smooth deformation :sad:

My only guess is there must be a certain way to weightmap a character for games?

Are there any tutorials on setting up rigs for games? (lightwave preffered but its the general process that i would like to know)

Thanks again for the help on this.


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.