This is happening fairly consistently.
My workflow is I skin my character and then start building some other poly objects in the scene either from scratch or by importing obj to use as nCloth objects.
I am using Layers. So I will often put the rig and the body in another layer as well as the cloth objects in their own layers. Just FYI. Everything seems to work OK here.
But at some point along the line I go back to try and animate the body or import some motions from MotionBuilder and I find then, that the skin has become detached. It has been completely deleted from the scene.
I do not ever touch the body or the rig. I don’t delete any history on it.I usually simply hide it out of the way using layers and that is it. But something I do someplace causes the skin to detach and I have not been able to track it down.
Now of course I can always go back and open the rig file and then export and import the cloth objects into that scene.
The problem is, I also find this happening while I already have the rig and the cloth objects working in my scene. Then I’ll go in and do some attribute painting or other edits to the cloth, only to find once again the skin on the body has become detached.
Anyone have any ideas where I might look as to what is causing this?
Maya 2014.
