Hi,
I’ve been asked to create some looping wallpaper animations of a forest, and I’m trying to figure out a way of looping Treestorm trees.
There is nothing immediately apparent in the wind settings for Treestorm to suggest they can be looped, so I thought about point caching the mesh and wondering if I could offset the animation and morph between the offset versions to blend.
However, the morph only takes a static frame rather than an animated mesh, which means this approach won’t work.
Has anyone else tried this?
The alternative is to not use wind and just animate using noise and other modifiers I guess, but it would be nice to get it working within Treestorm itself.
Thanks,
Steve