Anyone here with experience in rendering canned/pre-rendered VR (not realtime)?
DO you have a workflow for dealing with depth of field and the incusion of volumetric/visible lights in your shots? it seems like DOF doesnt work with the spherical cam and when you add visible lihts into tyour scene–even if they are behind our objects in 360 view, they blend with the objects and look like they are in front. I used to do a lot of Full dome rendering and was able to render these kinds of things using a dome render plugin that worked well, but not having luck with VR speherical rendering. Thanks