Looking for help creating 3d models


#1

Hi everybody,
My name is Nathan and here’s my first post on this forum because I’m needing some help creating human 3d models… But not any human ! Those are members of my family :joy:

In fact, what I m looking for is a tool that could help me to sculpt someones face with 3 pictures. I’ve been working in 3d for years but haven’t never created human models from myself. I’m living really far from home and only discovered photogrammetry recently… So I only have 3 pictures from my grandfather, and will have to wait a lot before seeing him again.

The 3 pictures are basically, face, left profile, and right profile.

My first idea was to change a random face modifying every point on this face to look like the ones i want in blender (first frontly, and then the two profiles) … But after hours and hours doing it… M’y results were very bad…

I also found some tools which were able to create a face 3d model with only one picture but those models waste a lot of details (even if they are really good cuz you only need one picture).

I also tried bellus 3d, with my three pictures i have been able to create really good models !.. But I haven’t got enough money to export them to a computer…

So my question is… Is there an easy way (and if there’s not, a difficult way, it isn’t a problem to spend hours for me) to create a reallike 3d model with 3 pictures ? Texturing isn’t a problem, I did it a lot in the past, but it’s my first time doing such a work. Thanks in advance !

PS: Sorry if some of my sentences look weird, but english isn’t my mother tongue.


#2

Hi Nathan,

I read and understand your concern, There are several tools are available over the internet that you can use.

But the problem is that you didn’t get a complete work, so in this case, you have to consult with an animation company ADI - Group

Might be they can solve your problem.


#3

Nathan…there are so many ways to do any one thing in 3D that this is kind of a perplexing question to answer. Personally, I would look towards maybe a different method rather then a piece software that just spits out some super high density that will have limited use. It kind of sucks that so many people discarded NURBS/spline modeling because I still believe that’s a better way to learn since it forces you to get the basic forms before attempting to jump into details which muddies everything and is virtually always the culprit of bad sculpts, but that’s neither here nor there. There’s not an “Easy way” especially if you’re new to sculpting/modelling.

I’ll link some videos that might be helpful in sussing out your own path/process.

You didn’t mention what software you use regularly, I’ll assume blender since it’s freely available to everyone. Whether you’re using blender or Maya or modo or Max or whatever other package this is a pretty decent a-z checklist with general methods as there is on the net.

Setting your photos up as reference planes in the scene:

Modeling a realistic human head:
(keep in mind this person that’s recorded the lesson has probably been doing this for a number of years more then you)

part 1:

part2:

part 3:

part 4:

part 5:

part 6:

part7:

part8:

part9:

part9b:

part10:

short tutorial:

If all of this is too much, I suggest you take your time saving money to buy the bellus3D models hoping that a price drops happen.


#4

Hi everyone, first of all, thanks for your answers, I have been little busy with work for the university and haven’t been able to answer earlier. I’m going to take a look to all what you sent but I have now some more informations and answers that could maybe make the problem a little bit easier.

I remember creating 3D face models in 2008 or 9 with an app called FaceShop, which is a little bit what I was first trying to find… a little bit updated cuz those models are a little bit old. If I remember well it was “Face Shop 3” but I think latest up-to-date version is Head Shop 11 and also costs 100 dollars, without letting you even try it for free :roll_eyes:

I think I’ll take a look to all the tutorials you sent (thank you once more for your help) and think I could do a great job doing the following (but I don’t really know how to perfectly do it).

I think I’ll try to fill a 3D imported face (of an ingame player) on blender, and then extrude the face to make the points of the polygons match with a 3D model that I will have a created following your tutorials.

(I don’t know if it’s really easy to understand what I mean but I don’t feel really confortable trying to explain what my mouse and my laptop can do ^^)

Filling an ingame face will be easier for me to avoid problems in game (size, mouth alignement,…) but one major problem persists… There aren’t as many polygons on an imported model, than on a created 3d model… Is there a way to “add” points to an already created 3D model? I’m just trying to create more “modifiable” points on a face to make it look more detailed… manually… if there isn’t an automatic way to do it.


#5

Well, here are some pictures that will probably help to illustrate my words.

Here’s an exported model which looks “little bit” like the one I want to create, the eyes are really similar, and the hair comes from another player but matches 75% imho with the face model.

My first idea was Multiedit + extrude it using some pictures but it always change to much the face making it really fake, it looks more like an alien face ^^ The texture part isn’t a problem for me as I said earlier.

(Yeah I know, the skintone is a little bit weird but I try to make it look more “in the style of the game”.

Wouldn’t it be possible to fill the first model I had, with a totally different model (created from nothing more than the pictures)? Extruding manually or with automatically joining the points one with another? Thanks in advance for your answers :slight_smile: