As the title says, I’m looking for a specific kind of tutorial with regards to 3D modeling and texturing. Most I’ve found seem to fall into one of two categories:
a) How to model X, where X is a car, a gun, a person, etc. Basically a list of steps that end up with a model identical to the one in the tutorial.
b) How to use feature X in program Y, so things like edge loops, baking normal maps, photoshop brushes, etc.
What I’m looking for is stuff like general workflows, basic concepts that are applicable to any program, etc. I know a lot of the technical side of things, between Blender and Photoshop, (Photoshop less so) but lack the foundational concepts. There’s a workflow tutorial by a guy named Mashru Mishu that was particularly useful, if a bit thin on the ground, and a good example of a 2D tutorial would be anything over on ctrlpaint. I need stuff like that, but for 3D.
Free stuff is preferable, as I’m currently self-employed and pretty much scraping by with this stuff. (Living the life, right?) I sell what I make over on Second Life and while the money is good, it’s not THAT good. I want to reinforce my skills so I can move on to bigger and better things.
As for what I want to make, I’m currently mostly focusing on real-world clothing and accessories, but my real passion is sci-fi stuff, (Any of Aaron Beck’s stuff is a good example) so a mix of hard surface and organic modelling.