Hello there!
I’ve been working a on a project for the last three months and toying with different sorts of toon shaders in Maya. Got some neat results while experimenting, but I realised that my toon shader is currently missing some sort of black outline or contour, which makes all the scenes look a bit flat (I’m using a modified version of this https://vimeo.com/241433782).
As much as I like how it looks so far, I’m almost sure a contour effect would greatly enhance these renders. Either that, or some form of edge highlighter. I know mental ray used to have a contour option but that seems to be gone in Maya 2017 now that Autodesk has started using Arnold rendering, so I’m unsure as to how to proceed.
I’d appreciate any help!