Hey everyone,
I’m looking at stepping up my texture painting game by possibly acquiring Substance Painter 2.
Until now I have been using polypainting techniques in Zbrush to make textures but lately there seems to be a lot of hype over SP so I am here to ask how good it really is.
I guess the main question I have is how good SP is at rendering (or previewing real-time) multi-layered sub-surface scattering skin.
In the past with Zbrush my workflow would be to paint the various skin layers of a character and then plug the baked maps into the SSS shader in 3DSMax and render with Mental Ray. This often takes some time for me to get right.
I have read that SP boasts PBR but will the application actually give me a good idea (in real time) of how my layered map SSS effect will look before having to take it all into Max and do it the more laborious way?
I hope this isn’t too vague of a question. Please ask me to clarify any details as I am very new to Substance Painter.
Thanks in advance!