I have a scene where i need to create really long smoke trail. obviously huge fluid container is not an option as its really long trail. what are the options to create long smoke trail with fluids. the smoke is highly detailed. so compromising on resolution is not an option.
Is there any way to transfer fluids data from one container to another, let say i have two fluids container and their few voxels are overlapped. can i transfer density and velocity from one to another container. like clustering from houdini or any other solutions
thanks
Ap
