Is it common practice to lock/hide elements on rigs or would it be better for me to leave them as is? I have seen both often or sometimes assets provided with elements locked/hidden and another scene file with them all untouched.
Similar question for limiting value ranges? I personally prefer this isn’t done but I have seen rigs where it is implemented. An example of this would be a blendshape for a finger movement, limited can only do accurate real movement but without the limit an animator can extend it slightly past normal for an extreme pose for emphasis.