basically i have a character made from particles, but i need the particles to have life and not just be locked on perfectly.
i have a mesh with and shape animation (the character is running) and it has particles with position object set to lock on emitter. the particles are locking on great but now i need to give them some life by evloving them, or slide them around whilst still tracking with the mesh. I tried speed by surface but i have to turn lock on emitter off and then they get left behind.
i don’t have any box extras so is there a work around to do this with standard pflow tools?
cheers
paul