Localized morphing - can't get it working


#1

I’ve attached a test scene that I’m working on. I was trying to get the localized morphing to work as shown in Proton’s video but despite following the node setup it doesn’t do anything.

I’m working on some road safety animations which need to show various vehicle collisions. I figured that the morph setup in the tutorial would be a great way to control the crumpling of the vehicles. I’ve setup a basic car model with a morph that has the bonnet crumpled but it doesn’t work when setting the distance nodes.

Can someone have a look at the scene and see what I might have done wrong?


#2

here you go,
changed the spot info to an item info to get the cars position
changed the gradient to kick out an alpha of 0 when the car is outside the collision region
alpha changes to one as the car position moves into the collision region


#3

you’re a star mate :bowdown:

Time to start crunching some cars:cool:


#4

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