I’ve attached a test scene that I’m working on. I was trying to get the localized morphing to work as shown in Proton’s video but despite following the node setup it doesn’t do anything.
I’m working on some road safety animations which need to show various vehicle collisions. I figured that the morph setup in the tutorial would be a great way to control the crumpling of the vehicles. I’ve setup a basic car model with a morph that has the bonnet crumpled but it doesn’t work when setting the distance nodes.
Can someone have a look at the scene and see what I might have done wrong?